FW
About

Franziska Wohlfart

I'm a Senior Game UI Artist at Scopely, crafting playful, polished mobile game interfaces with a focus on UI/UX design, visual clarity, iconography, and implementation-ready assets.

Based in BarcelonaRemote worldwide10+ years in gamesSenior Game UI Artist
Franziska Wohlfart — Senior Game UI Artist

Background

I'm a passionate artist and gamer with 10+ years of experience in the industry, currently working remotely with Scopely on Yahtzee with Buddies and Dice with Buddies.

My work spans UI design, art direction, iconography, and implementation — from early ideation and visual direction through to assets that are ready for Unity. I enjoy the challenge of working within existing frameworks and adapting creative vision to real production constraints.

Before Scopely, I worked at Trollgames for seven years, contributing to King's Dreams and Xhodon 2 across UI, illustration, character design, and 3D art.

Outside of work, I'm usually drawing, playing games, exploring visual styles, or running D&D campaigns.

How I work

Concept to implementation

I enjoy owning UI from early ideation and visual exploration through final assets, specs, and in-engine support.

Player-first visual design

I care about readability, hierarchy, and making game systems feel clear, rewarding, and fun.

Production-aware art

I design with live-game constraints, scalability, mobile readability, and implementation needs in mind — including working with outdated codebases and adapting creative vision to existing frameworks.

Collaborative remote work

I'm comfortable working with designers, artists, engineers, and product teams across disciplines and time zones.

Skills & focus areas

UI Design
UX Design
Art Direction
Iconography
Implementation & Development
Illustration
Character Design
3D Art
Guidelines & Documentation

Tools

Core

FigmaPhotoshopIllustratorUnity

Additional

BlenderSpineAI Tools

I use AI tools selectively for ideation, reference exploration, and workflow acceleration, while keeping final art direction, polish, and production decisions craft-led.

Experience

2021 — present

Senior UI Artist · Scopely

Yahtzee with Buddies & Dice with Buddies — officially licensed by Hasbro.

UI Design, Iconography, Implementation, Guidelines, Documentation

2014 — 2021

UI & 2D Artist · Trollgames

King's Dreams (2019) and Xhodon 2 (2017).

Art Direction, UI Design, Iconography, Character Design, 3D Art, Illustration, Guidelines

Download full CV

Beyond the screen

This is where I share some of the fun, creative projects I've explored outside of UI/UX design. Over 10+ years in design, I've developed a love for 2D art and illustration, 3D, and pixel art — spaces where I can play, experiment, and bring ideas to life just for the joy of it.

Looking for a senior game UI artist?

I'm interested in remote full-time senior or lead-level roles in the games industry.